How to Play Urgot

The first question that will confront many probably already in the title is probably: “why grade Urgot?”. Since Urgot of one of the heroes played the least, this is probably justified. But in my opinion this hero deserves a little more attention. I hope that I agree with this Urgot Guide to bring people, this interesting hero who has much potential, a little closer. I play it since its release, and have denied him a large part of my games, and therefore hope to be able to show you some tips and tricks.
League of legends Urgot guide
Urgot to describe is not quite so easy to classify him as a complete AD-carry, would I believe incorrectly. Urgot is based in almost all types of game on AD, but he relies not only on his car attacks. Its main characteristic are his most definitely “missiles”(dazu Später INDEM Urgot Guide Mehr) and his ultimate ability. He is not necessarily easy to play, one must bring good sense of proportion and overview, also the Q key on the keyboard should be stable: p as this once should be enough rough overview at this point of the Urgot guides, now let’s take a closer look at his skills.
League of legends Urgot guide German – skills:
Q acid Hunter – Urgot fires an acid Hunter rocket that crashes the first enemy and can slow down it if his terror capacitor on. Acid Hunter track targeted opponents, who have been hit by the noxian etching charge. Urgot fires a missile in the selected direction, the 10/40/70/100/130 (+) physical damage.
Urgot guide info-> a very hot spell, since it has low costs and a high range, is actually suitable for all that to the farms, Harrods Assen, etc. Also this spell urgot’s main damage output is all in all, very horny.
Terror capacitor – Urgot invites its Kapazitator to get a shield. While the shield is active, urgot’s attacks slow down the opponent. Urgot invites its Terrorkapazitator, to obtain a shield that absorbs damage up to 80/140/200/260/320 (+ 0.8) for 7 seconds. While the shield is active, urgot’s attacks and rockets slow down opponents by 20/25/30/35/40%.
Urgot guide info-> the sign slowt taken opponents and keeps even relatively long. It is just a pity that it scale with AP, but also of base damage shut off is nothing to sneeze at in the beginning.
Noxian etching charge – Urgot launches a corrosive charge that deals damage to enemies in an area and reduces their armor.Urgot launches a corrosive charge in a target area. The enemy’s armor is reduced for 5 seconds at 12/14/16/18/20 and they suffer during the duration a total 75/130/185/240/295 (+) physical damage. “Acid Hunter” can activate themselves targets, suffering from “Noxus corrosive charge”.
-> Without this magic urgot’s missiles are only half as much Urgot guide info.
It hits an enemy, they get excessive range, and in addition to reducing armor. It’s always funny to see how taken opponents try to flee in panic, at the end but the range have no chance.
Hyper kinetic – Urgot loads his hyperkinetic kinetic and exchanges its position with its target. His goal is suppressed while channeling. Urgot’s armor and magic resistance are increased according to the Exchange. Urgot focusing his hyperkinetic kinetic for 1 second at a target and then exchanges the position with this. His goal is suppressed while channeling. During the concentration up shortly after Urgot 80/105/130 receives armor and magic resistance and the target’s movement speed is reduced for 3 seconds after the position swap by 40%.
Urgot guide info-> here is caution, otherwise you will a Freekill opponents quickly, otherwise he may wisely used, eintscheidend determine the Teamfight. In particular the armor gain is very strong.
Zhaunberührter pin amplifier – urgot’s attacks reduce the damage caused by its target for 2.5 seconds by 15%.
Items
In the following, I will even show my favorite build items and later show some more useful items, and explain.
Bane
+ 350 Mana + 7 mana regeneration all 5s, + 20 attack damage. UNIQUE passive: gives attack damage.
Urgot guide info-> I think the core item, which I buy myself in my build first, it will theoretically infinite mana and a little AD boost
Mercury’s treads
+ 25 Magic resist. UNIQUE passive: Enhanced movement 2 (does not stack with other boots) unique passive: 35 toughness
-> Nice effects, the toughness bring Urgot guide info and Magierresitenz make good is usually very escape spell of poor Urgot on the.
Youmus spirit blade
+ 30 Attack damage + 15% critical strike chance. UNIQUE passive: + 15% Abklingzeitverringerung.EINMALIG passive: + 20 armor penetration. UNIQUE active: You gain + 20% movement speed and 50% attack speed for 4 seconds. Normal melee attacks by enemy units extend the duration to 2 seconds up to 8 seconds (60 seconds cooldown).
Urgot guide info-> I know not why, but this item is extremely fun to Urgot, on one AD for the Q-spell, a little crit chance, but especially the cooldown reduction puts it, because it can fire 4 missiles so with luck during the duration of the E spells. In addition, the armor penetration gives a super damage bonus. Last but not Least, one can well flee the active effect or track.
Banshee’s veil
+ 375 Life, + 375 Mana, + 50 magic resistance. UNIQUE passive: Get a magic shield that intercepts the next enemy ability (45 second cooldown).
-> After Youmus I start mostly Urgot guide info to expand my defense. Banshees are dodging me to the possibility of one, a stun or similar, and also one nice HP bonus, and Magieresitenz. Mana is also nothing to sneeze at, because you get more AD-bonus with bane.
Guardian Angel
+ 68 Armor + 38 magic resistance. UNIQUE passive: your champion after the death revived with 750 health and 375 Mana be restored (abklingzeit 5 minutes).
Becoming a Urgot guide info-> to more “durable”, I get as a 5th item guardian angel, I think its function is self explanatory.
Bloodthirster
+ 60 Attack damage + 15% life steal. Passive: Each killed opponent brings additional + 1 attack damage and + 0.25% Lifesteal. Maximum + 40 damage and + 10% life steal. All bonuses are lost upon death.
Urgot guide info-> as last item I’ll get me to the Bloodthirster, my damage by Q to increase, or heal between fights to me.
I must say much to my personal build, it works very good, but it’s also quite expensive. I get all the items in the order, only the shoes are pushed between them at some point. But I can understand if this build is not necessarily your case, so here are a few alternative items:
Witches drinker
+ 35 Attack damage, + 30 magic resistance. UNIQUE passive: If you would take magic damage, through which your life falls below 30%, gain a shield that intercepts for 4 seconds 300 magic damage (60 second cooldown) previously.
Urgot guide info-> is a pretty good alternative to Banshees, but it prevents us not from OMG or otherwise.
Last breath
+ 40 Attack damage. UNIQUE passive: 40% armor penetration
Urgot guide info-> nice AD bonus, and a good passive, that still greatly increases the damage, worth but only against teams with very good armor, otherwise flat penetration is always better.
Strength of the Trinity
+ 30 Attack damage + 30 ability power + 30% attack speed, + 15% chance to crit, + 12% movement speed, + 250 life, + 250 mana. UNIQUE passive: Your normal attacks get a chance of 25%, the target for 2.5 seconds to slow down 35%. UNIQUE passive: After using an ability the next normal attack deals 150% of basic attack damage as normal (2 second cooldown). Does not stack with “Gloss” or “Curse of the Lich”.
Urgot guide info-> also very funny, because you can make often between the rocket of car attacks, and can often use the passive effect. The rest of the effects is also useful.